Large City: Kad Imu-zuw

Kad Imu-zuw

Kad Imu-zuw
Example Gnoll architecture.
StateGoblin Tribes
ProvenceÁdraptlērg Region
RegionNoflës Gri̽vro Moor
Founded962
Community LeaderLord Druiznies
Area102 km2 (40 mi2)
Average Yearly Temp10°C (50°F)
Average Elevation2286 m (7500 ft)
Average Yearly Precipitation264 cm/y (103 in/y)
Population23984
Population Density235 people per km2 (599 people per mi2)
Town AuraInvocation
Naming
Native nameKad Imu-zuw
Pronunciation/iˈmu/ /zuw/
Direct Translation[bank] [topic]
Translation[Not Yet Translated]

Kad Imu-zuw (/iˈmu/ /zuw/ [bank] [topic]) is a subtropical Large City located in the Ádraptlērg Region of the Goblin Tribes.

The name Kad Imu-zuw is derived from the Goblin language, as Kad Imu-zuw was founded by Druiznies, who was culturaly Gnoll.

Climate

Kad Imu-zuw has a yearly average temperature of 10°C (50°F), with its average temperature during the summer being a cold 6°C (42°F) and its average temperature during the winter being a cool 14°C (57°F). Kad Imu-zuw receives an average of 264 cm/y (103 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Imu-zuw covers an area of nearly 102 km2 (40 mi2), and an average elevation of 2286 m (7500 ft) above sea level.

Overview

Kad Imu-zuw was founded durring the late 11th century, by Druiznies. The establishment of Kad Imu-zuw suffered from many setbacks, delays, and obsticles, most notably a group of Kad Imu-zuw which required millitary assistance exterminate before the community could finish being built.

Kad Imu-zuw was built using the conventions of Gnoll durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Kad Imu-zuw is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kad Imu-zuw is buildings are located arround a single spacious baked earthen mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Kad Imu-zuw, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Unfortuantly, these Relic of the World That Was are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Kad Imu-zuw seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are reading. The entire city feels like a library, with those not reading remaining quite to not disturb those who have their nose in a book. The longer you remain in Kad Imu-zuw the more you start to wonder if you’ve entered some strange open-concept University rather than a city, but you can’t quite say such with certainty.

Civic Infrastructure

Kad Imu-zuw possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Kad Imu-zuw has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Imu-zuw has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Imu-zuw. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Imu-zuw's parks.

Kad Imu-zuw has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Imu-zuw.

Kad Imu-zuw has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Imu-zuw has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Imu-zuw has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Imu-zuw has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Imu-zuw has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Imu-zuw has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Imu-zuw has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Imu-zuw's public wards, blessings, and other arcane systems.

Kad Imu-zuw has an Administrative Academy which trains individuals in the administrative arts.

Kad Imu-zuw possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Imu-zuw's grid is powered by a god's will and kindness.

Kad Imu-zuw's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kad Imu-zuw has a first rate hospital which caters to anyone in need of long term medical care.

Kad Imu-zuw has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Kad Imu-zuw has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Imu-zuw's natural decorations nor waterways.

Kad Imu-zuw has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Imu-zuw has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Imu-zuw has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

While Kad Imu-zuw has a public leader, the real authority is hidden from outsiders. This ruler may draw their authority from rationales unacceptable to outsiders, they may have cowed the public authority into obedience, or they may have a mutually beneficial private arrangement with the official ruler.

Kad Imu-zuw's town hall was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

Due to the actions of local Kami, autumn is skipped in Kad Imu-zuw.

The Mud Elemental, Medium near Kad Imu-zuw are known to be more aggressive than normal.

Kad Imu-zuw's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves destroying a prepared ritual vessel to channel Wild Magic energies of tier 3 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 46
  • Farmers: 64
  • Farm Laborer: 119
  • Hunters: 99
  • Milk Maids: 61
  • Ranchers: 31
  • Ranch Hands: 67
  • Shepherds: 59
    • Farmland: 97375 m2
    • Cattle and Similar Creatures: 5996
    • Poultry: 71952
    • Swine: 4796
    • Sheep: 239
    • Goats: 47
    • Horses, Mounts, and Beasts of Burden: 2398

Craftsmen

  • Arms and Toolmakers: 46
  • Blacksmiths: 55
  • Bookbinders: 31
  • Buckle-makers: 32
  • Cabinetmakers: 53
  • Candlemakers: 79
  • Carpenters: 73
  • Clothmakers: 64
  • Coach and Harness Makers: 26
  • Coopers: 63
  • Copper, Brass, Tin, Zinc, and Lead Workers: 32
  • Copyists: 23
  • Cutlers: 20
  • Fabricworkers: 53
  • Farrier: 137
  • Furriers: 15
  • Glassworkers: 74
  • Gunsmiths: 55
  • Harness-Makers: 22
  • Hatters: 45
  • Hosiery Workers: 16
  • Jewelers: 26
  • Leatherwrights: 57
  • Locksmiths: 23
  • Matchstick makers: 35
  • Musical Instrument Makers: 35
  • Painters, Structures and Fixtures: 30
  • Paper Workers: 35
  • Plasterers: 32
  • Pursemakers: 40
  • Roofers: 24
  • Ropemakers: 24
  • Rugmakers: 22
  • Saddlers: 44
  • Scabbardmakers: 52
  • Scalemakers: 26
  • Scientific, Surgical, and Optical Instrument Makers: 15
  • Sculptors, Structures and Fixtures: 23
  • Shoemakers: 22
  • Soap and Tallow Workers: 81
  • Tailors: 122
  • Tanners: 32
  • Upholsterers: 37
  • Watchmakers: 32
  • Weavers: 66
  • Whitesmiths: 18

Merchants

  • Adventuring Goods Retellers: 17
  • Arcana Sellers: 16
  • Beer-Sellers: 31
  • Booksellers: 38
  • Butchers: 57
  • Chandlers: 55
  • Chicken Butchers: 65
  • Entrepreneurs: 24
  • Fine Clothiers: 70
  • Fishmongers: 59
  • Florists: 14
  • Potion Sellers: 39
  • Resellers: 104
  • Spice Merchants: 31
  • Wine-sellers: 46
  • Wheelwright: 37
  • Woodsellers: 22

Service workers

  • Bakers: 119
  • Barbers: 116
  • Coachmen: 35
  • Cooks: 104
  • Doctors: 49
  • Gamekeepers: 38
  • Grooms: 21
  • Hairdressers: 77
  • Healers: 69
  • Housekeepers: 64
  • Housemaids: 141
  • House Stewards: 72
  • Inns: 23
  • Laundry maids: 41
  • Maidservants: 77
  • Nursery Maids: 42
  • Pastrycooks: 85
  • Restaurateur: 114
  • Tavern Keepers: 95

Specialized Laborer

  • Ashworkers: 33
  • Bleachers: 22
  • Chemical Workers: 13
  • Coal Heavers: 51
  • In-Town Couriers: 51
  • Long Haul Couriers: 52
  • Dockyard Workers: 53
  • Gas Workers: 11
  • Hay Merchants: 20
  • Leech Collectors: 62
  • Millers: 49
  • Miners: 57
  • Oilmen and Polishers: 36
  • Postmen: 59
  • Pure Finder: 31
  • Skinners: 77
  • Sugar Refiners: 13
  • Tosher: 37
  • Warehousemen: 88
  • Watercarriers: 56
  • Watermen, Bargemen, etc.: 70

Skilled Laborers

  • Accountants: 30
  • Alchemist: 36
  • Clerk: 47
  • Dentists: 24
  • Educators: 76
  • Engineers: 35
  • Gardeners: 24
  • Mages: 18
  • Plumbers: 24
  • Pharmacist: 28
  • Professors: 10
  • Scientists: 17
  • Wizards: 10

Civil Servants

  • Adventurers: 22
  • Bankers: 33
  • Civil Clerks: 55
  • Civic Iudex: 27
  • Consultants: 15
  • Exorcist: 53
  • Fixers: 27
  • Kami Clerk: 46
  • Landlords: 46
  • Lawyers: 30
  • Legend Keepers: 39
  • Militia Officers: 199
  • Monks, Monastic: 70
  • Monks, Civic: 68
  • Historian, Oral: 55
  • Historian, Textual: 29
  • Policemen, Sheriffs, etc.: 57
  • Priests: 104
  • Rangers: 33
  • Rat Catchers: 35
  • Scholars: 36
  • Spiritualist: 45
  • Slayers: 13
  • Storytellers: 90
  • Military Officers: 79

Cottage Industries

  • Brewers: 72
  • Comfort Services: 99
  • Enchanters: 27
  • Herbalists: 26
  • Jaminators: 70
  • Needleworkers: 95
  • Potters: 41
  • Preserve Makers: 70
  • Quilters: 35
  • Seamsters: 133
  • Spinners: 74
  • Tinker: 27
  • Weaver: 63

Artists

  • Actors: 24
  • Architects: 9
  • Bards: 37
  • Costumers: 14
  • Dancers: 28
  • Drafters: 15
  • Engravers: 19
  • Fine Furniture Carpenters: 11
  • Glaziers: 25
  • Inlayers: 22
  • Musicians: 70
  • Painters, Art: 12
  • Playwrights: 25
  • Sculptors, Art: 20
  • Wood Carvers: 92
  • Writers: 95

Produce Industries

  • Butter Churners: 92
  • Canners: 72
  • Cheesmakers: 85
  • Ice Merchants: 10
  • Millers: 49
  • Picklers: 38
  • Smokers: 31
  • Stockmakers: 27
  • Tobacconists: 36
  • Tallowmakers: 58

9048 of Kad Imu-zuw's population work within a Foundational Occupation.

13977 of Kad Imu-zuw's population do not work in a formal occupation, but do contribute to the local economy. 959 (4%) are noncontributers.

Points of Interest

Due to a magical anomaly, Kad Imu-zuw is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of solved a major long term problem plaguing the town. The recitation of the hero's story remains a popular tavern and fair tale.

History